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Sunday, 4 May 2014

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The Amazing Spider Man 2 - PC Game

The Amazing Spider Man 2 - Review


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Play Amazing Spider-Man 2 Feels Like What Would Happen If You Found A Cursed Monkey Paw And Hoped For The Best Web Experience Ever Smear. For All The Fun You Can Have Swinging Around New York, Which Is Canceled By Drilling Segments Peter Parker, Struggling Desperately Boring And Annoying Persistent Defects. Meanwhile, The Plot Is Set Aside In Favor Of Unsatisfactory Parade Beat Villains.



Traversal Is Highly Upgraded Amazing Spider-Man Game 2012. Lines Your Web Really Stick Close To A Building Or Structure, You Are Encouraged To Oscillate Near The Ground Where Taxis And Other Vehicles Honking As You Miss Accuracy. It's Much More Fun To Fly Above Them In The Seemingly Clear Links Canvas. Make Triggers Left And Right (Or Mouse Buttons) Assigned To Swing Your Arm Is A Nice Addition, Too; The Ability To Change, Add A Little More Authenticity To Swing Wild And Fast Spidey, Like Cutting A Corner With Arms Inside. The First Time I Made A Fool Instead Of Passing Skyscrapers And Attached To A Web Building Just Before Touching The Ground, The Could Finally Focus On Common Scene That Played In Almost Every Film Of Spider-Man, In The Last Twelve Years. I Never Wanted To Stop Moving To The Amazing Spider-Man 2.

Adding To This The Feeling That Things Are Not Very Fun Once You Slow Down. As The Latest Movie Tie-In, The Amazing Spider-Man 2 Attempts To Be Arkham-Lite When It Comes To Fighting And Not By Their Repetitive Nature. Although The Range Of Spidey For Stealth Attacks Has Increased, This Advantage Is Offset By The Degree Of Estimation In The Discovery Of That Range, Because There Is No Indication That In The Amazing Spider-Man.
When You Are Inevitably Discovered, There's Usually Not Much To Win Fights: Just Press - Mashing The Attack Button Until The Tingling Spidey - Meaning, Then Dodge Or Against. If You Have To Slow Down An Enemy, Belts Spam. No Options That Make Batman Fight Interesting.
The Enemy AI Is Below Normal In The Light Every Time You Stumble Web Few Meters From A Bully. Often Mistaken For Minor Enemies, Even Those Who Support The Bosses. When Enemies Are Not Easily Confused, Are Straight-Up Broken; You Can Expect More Occurrences Of Thugs Enter The Walls Or Patterns That Errors In The States Of The Revolutionary Party. This Makes It Completely Open To Attack Or Invincible Indefinitely, Requiring A Reboot.
Missions In The Amazing Spider-Man 2 Are Significantly Shorter Than Its Predecessor, But The Running Time Is Approximately Seven Hours Due To Adverse Padding. The Struggle That Preceded A Boss Battle Is Actually Quite Short - Most Often, You Must Delete One (But Large) Room Of Enemies Before Moving To Supervillan. It Takes About 15 Minutes To Beat One, But I Had A 15 On This Mission To Walk Slowly Around Taking Pictures And Looking For Things That Peter Parker. The Biggest Insult In This Overtime Is The Sequences Of "Interactive" Dialogue. These Are Inconsequential Only Options That Determine The Order In Which Questions Are Asked.


Not That It Really Matters. When Films, At Least Make An Effort To Give The Introduction Of Nuances And Unique Team - Ups, This Nondescript Ground Launches Almost Every One Of The Seven Supervillains The Fray Individually And Without Fanfare, Especially At The End. It Certainly Does Not Help That The Script Is Very Schizophrenic, From Melodrama To Try Hackneyed Gags Seconds. You Can Unlock More Backstory Through Side Quests, But They Are Rarely Worth The Effort. However, You Have To Deal With, Sometimes, As There Are Some Cases In Which The Only Condition For The Progress Of The Mission Is "To Explore The City". Only Good Thing Is The Hiding Of The Russian Mafia, Who Provided Correct Length And Unlock Cool New Costumes.
The Amazing Spider-Man 2 Is Available For All Platforms, But Out Of Constant Framerate, Which Remains Stable, No Matter What The Speed Spidey Swings, I Was Not At All Impressed By His Appearance In The Latest PC Or Consoles. The Wii U, Playstation 3 And Xbox 360, The Material Is Able To Keep Up With Some Graphics Concessions. The Biggest Difference Is That The Traffic On The Ground, In New York, Where The Most Powerful Platforms Rush Hour Becomes Three Hour Traffic Center Tuesday For Older Systems. In General, However, There Is A Small Budget Stylistic Choices Unworthy Of An Adaptation Of The Hit Movie, As The Lack Of Lip Sync In The Introductions And Displays Static Information Accompanying The Mission Outros Crime Side.
Besides Tv Play - Off, Wii U Version Has The Map On The Gamepad, But Really Is Not Much Of A Bargain As It Expands And Does Not Respond To Touch. If You Want To See Outside The Box Within Five Or Six Years Or A Label File, You Pause And Access The Phone Menu Spidey As You Would In Any Other Version.

Game Information

Developer(s): Beenox | High Voltage Software(2DS) | Gameloft (iOS/Android)
Publisher(s): Activision
Director(s): Thomas Wilson
Composer(s): Samuel Laflamme
Platform(s): Microsoft Windows | Nintendo 3DS | PlayStaion 3 | PlayStation 4 | Wii U | Xbox 360 | Xbox One | iOS | Android
Release Date(s): iOS & Android (April 17, 2014) Microsoft Windows | Nintendo 3DS | PlayStation 3 | PlayStation 4 | Wii U | Xbox 360 | Xbox One (NA April 29, 2014 | EU May 2, 2014 | AUS May 7, 2014)
Genre(s): Action-Adventure
Mode(s): Single-Player

Minimum System Requirements

CPU: Intel Core 2 Duo E4700 2.6GHz Or AMD Athlon 64 X2 Dual Core 3800+
RAM: 3GB
VGA: Nvidia GeForce GT 440 Or AMD Radeon HD 4670 1GB
Operating System: Windows XP | Windows 7
DirectX: DirectX 9
Hard Drive: 9GB Free Space

How To Install

After Download Is Done:
Open Part1 (Executable File)
Choose Location
Click Install
Wait A Bit And Your Game Will Be Installed
Play Game From Desktop Shortcut

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Dark Souls II - PC Game

Dark Souls II (Review)

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Dark Souls II Feel Like Playing Baseball With A Worn, Comfortable Glove Family, Sport Rules Have Been Slightly Modified. Those Who Fear They May Fall Off The Difficulty To Reach A Wider Audience Can Sleep Soundly Tonight. Dark Souls II Is Equally Punishing, Demanding And Ultimately Rewarding Than Its Predecessor 2011 Your Ideas For Both Single Player And Navigation Aid And Other Tantalizing In Multiplayer Are Not Always Quite Click, But Enough Do To Make Is An Exceptional Game And An Irresistible Challenge.

I Say "Almost" Because Developer From Software Has Gone A Little Too Far With A Penalty That Reduces Its Maximum HP Every Time You Die. This Can Be Overcome By Using A Human Effigy, But These Items Are Few And Far Between In The First Half Of The Season. Although I Found It Frustrating, Definitely A Hardcore Option, Because Little Stifled My Desire To Explore The World With The Fear Of Being Punished Too Harshly For Failure. Of Course, This System Is Similar To The Way It Was In The Souls Of Demons, But I'm A Much Bigger Fan Of What The Initial Darkness Implemented.

But I Pushed Through And Was Rewarded For It, Because The Vast And Diverse World Of Dark Souls II Seems To Be Ripe For Exploration Non - Linear. One Of My Favorite Items Here Is That Always Has At Least A Handful Of Different Routes Around The World At Your Disposal. Jammed Full Of Armed Marauders Haunted Spring Fire? Well, You Can Work Your Way Into A Pit And Found A Tomb Full Of Rats Speakers. You Can Not Go Past A Particularly Difficult Boss? Maybe Go The Other Way To The Shaded Woods Again, And Again Once It Has Stabilized.
Drangelic The World Is Huge And Filled With A Variety Of Different Places. You Will Travel Between Kingdoms Crumbling Sea Marsh Layers With Thick Layers Of Poison That Looks Like The Bowels Of Hell Itself. While The Variety Of Places To Fight And Explore Is Large, The World Of Dark Souls Ii Lacks A Cohesiveness That Was Present In The Original. 2011 Representation Lordran Felt It Was Logical In A Geographical Sense - No Matter How Great The Fit Obtained, It Appeared Naturally. With The Variety Here And The Ability To Travel On A Whim Fast, Dark Souls II Is More Like A Large Collection Of Unique Plants Of The Natural World.
Despite This Schism, It Is Certainly A World Looking Nice. Engine Update Dark Souls II Focuses On The Role Of Lighting In Exploration. The Game Looks Beautiful When You Are Roaming Around The Outside In A Naturally Lit Area, Or Carry Around A Torch. In Any Fire, You Can Choose To Remove Your Shield To Light A Torch. Not Only Has A Flame To Light The Dark Corners Hand, But Some Enemies Cringe Before His Birth. A Choice Made As Visible Impact Is Fresh, But Curiously, The Torch Creates A Strange Compromise. Want To Play It Safe And Use A Shield Or Risk Death And Create A More Visually Interesting Experience?
But These Puzzles Lighting Not Taken Away From What It's Like To Play Dark Souls II. It Is Based On The Challenge, The Scope And The Mystery Of The Origin Of So Many Amazing Ways. While It Looks Great On 360 And PS3, Which Is Particularly Beautiful In The PC. Improved Textures, Lighting And Environmental Effects Such As Light Wind Caresses The Grass Way It One Of The Most Visually Impressive Games I've Played.


One Of The Biggest Changes In The Way The World Works Is The Fast Travel System Expanded. While Quick Tour Available At The Original, Do Not Unlock Until More Than Half . In Dark Souls II, Fast Travel Between A Fire That You Lit Is Unlocked Right From The Start. I Can Not Stress How Wonderful It Is To Be Able To Jump Around The Map At Your Leisure. The Only Place That Is Counter Productive Is When You Have To Warp To The Center, When You Want To Exchange Souls For Updates Statistics. This Irritating And Unnecessary Step Leads To A Lot Of Wasted Time. Some Might Like The Fact That It Feels Like A Return To The Configuration Of The Souls Of The Original Demon, But It Really Felt Like One Of Those "Two Steps Forward, One Step Back." Part Of This Problem Is Mitigated PC Where Loading Times Are Considerably Shorter Than The 360 And PS3, But The Heart Of The Problem Still Exists On All Three Platforms.
Oh And Do Not Forget How Bad The Speed Of Return To The Original When Entered Blighttown? Dark Souls II Operates At A Constant 30 Frames Per Second For The Entire Campaign Without Any Problems, Or 60 On The PC. Even In Areas Full Of Enemies And Environmental Interactions, The Game Never Slows Down, Which Means That You Never Have A Culprit For "You Died" Screen Than You.



Link With Other Players Online Changes The Dynamics Of The Game In Very Interesting And Exciting New Ways. Dark Souls II Uses The Same Excellent Base To Choose Whether To Invade Other Players Games And Hanging Out With Nightmares, Or Take The Holy Path And Help In Difficult Battles.
The Paper Also Expands Partnerships And A Good Use For Multiplayer Is. For Example, Membership In The Rat Covenant Gave Me Within An Ancient Tomb, Including Control Of Where To Place The Pools Of Poison, Enemies, Rats And Other Traps Hidden Covenant Not The Next Player Passes Rat Treatment. Think Tecmo Deception And You're Close Enough To The New Dynamic Created By From Software. This Is A Very Satisfying Way To Express My Temper Interior.


 Fighting This Time Is Similar To The Original - A Strong Emphasis On Patience, Learning The Enemy Said, And Be Able To Block Or Dodge A Moment Notice. Minor Changes Are Present - The Magic Feel A Bit Underpowered This Time And The Time Needed To Prepare Feels Tighter - But The Fight Everyone Is Always A Rewarding Experience. Each Encounter Is A Miniature Puzzle Himself And Enemies In Dark Souls II Are Some Of The Same Things For Their Sweet Produced. Knights Can Protect And Parry With Serious Challenges In The Early Game With Mummified Effectiveness. Massive Armored Turtle Slow Clap To You With The Threat, Forcing Them To Use Their Agility To Fight His Brute Strength. And The Giant Trolls With Small Creatures Placed On The Amount Needed To Maintain Distance And Quick Strikes Calculated. It Is Full Of Challenges And Variety.
Emblematic Patterns Also Provide A Lot Of Memorable Moments Of Pain And Regret That Eventually Turn Into Triumph. Were Not The Same Impact As The Original Dark Souls, But To Be Honest, It's Probably Because I Was Expecting This Kind Of Challenge I Would Throw. Certainly There Are Soloists. The Knight Of The Mirror, For Example, Is A Very Tough Battle In A Magnificent Tower And Offers Some Great Applications And Exciting Multiplayer New Game Plus. They Are Fantastic Surprises I Will Not Spoil It For You.


Game Information

Developer(s): From Software
Publisher(s): JP From Software, ww Namco Bandai Games
Director(s): Tomohiro Shibuya, Yui Tanimura
Programmer(s): Yoshitaka Suzuki (Lead Programmer)
Composer(s): Motoi Sakuraba, Yuka Kitamura
Engine: Havok (Physics)
Platform(s): PlayStation 3, Xbox 360, Microsoft Windows
Release Date(s): Playstation 3 & Xbox 360 (NA March 11, 2014 | JP March 13, 2014 | PAL March 14, 2014)
Genre(s): Action Role-Playing
Mode(s): Single Player, Multiplayer
Distribution: Optical Disc, Download

Minimum Requirements

Operating System: Windows Vista SP2, Windows 7 SP1, Windows 8
Processor: AMD Phenom II X2 555 3.2Ghz Or Intel Pentium Core 2 Duo E8500 3.17Ghz
Memory: 2GB RAM
Graphics: NVIDIA GeForce 9600GT, ATI Radeon HD 5870
DirectX: Version 10
Hard Drive: 12 GB Available Space

How To Install:

After Downloading The Game:
Open Part 1 (Executable File)
  • Choose Location
  • Click Install
  • Wait Until The Install Is Done
  • Play Game From Your Desktop


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Friday, 2 May 2014

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Prince Of Persia - The Forgotten Sands

Prince Of Persia - The Forgotten Sands - Review

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I Was A Fan Of The Franchise Since 2003 Prince Of Persia The Sands Of Time. The Combination Of Acrobatics And Combat - With Scanning Environments - Made ​​the Prince Of Persia Franchise One Of My Favorites From The Last Generation. And Despite Ubisoft Beating The Franchise Into The Ground Immediately After The Release Of Each Year Thereafter, I Still Bought It And Played - If I Recognize That The Prince Began To Feel More Than A Little Tired.

But Prince Of Persia 2008 - A Reinvention Of The Franchise That Has Won Most Of The Reader's Ability To Fail - Showed The Prince Takes More Than A Couple Of Tweaks And A Short Break To Be Exciting Again. While Some People Were Able To Enjoy The Ultra -Indulgent, You Can't Lose Pop 2.008 Aspect, I Felt Like The Game Had Brought This Aspect At The Expense Of The Sense Of Accomplishment Of The Above Mentioned Games. The Adventures Of Prince Should Be Beatable, Of Course, But The Player Does Not Need His Hand All The Way.
That's Why I Think I Liked The Last Game, Prince Of Persia: The Forgotten Sands, As Much As I Did. Although More Than A Rehash Of Previous POP Mechanics, Forgotten Sands Manages To Strike A Balance Between Reward And Punishment. Combine That With Some Awesome New Mechanics And Combat System Really Comes Into Its Own At The End Of The Game And It's Easy To Recommend Despite The Boring Story And Feel Rather Unpolished Visual Thu.

In Playing The Forgotten Sands Has A Beautiful Acrobatic Warrior With A Penchant For Climbing Almost Everything And Destroy All That Comes To Grips With. Prince Goes To Visit His Brother And The Things The Way They Appear Typical Video Game, Magic Evil Enemies And Are Rapidly Removed In An Epic Quest That Will Take You Through The Ruins Of A Kingdom In An Effort To Save The World. This Is The Kind Of Things That Previous POP Games Were All About, But I Must Say That This Story Is Nothing Compared To The Sands Of Time (POP Game That All Are Measured Against In My Mind) And Never Managed To Pull Me In History.

However, While The Story Does Not Catch My Attention, The Acrobatic Platform Franchise Is Known That Hooked Me Again. Prince Has The Uncanny Ability To Run Up Walls And Be A Monkey Around When Uploading, And The Game Gives You A Lot Of Ninja Environments, Hard Each Area Between Prince Is Essentially A Level And That You Understand What Has To Leave To Make It Through.

The First Few Hours Of The Platform And Think It's A Relatively Easy Game, But It Becomes More Difficult As The Prince Opens New Powers. During The Search Of The Prince Finally Get The Ability To Temporarily Freeze The Water Scalable Objects And Take Parts Of Ruins Appear As They Were Before Being Destroyed. The Game Gradually Ramps The Difficulty, Forcing The Player To Combine These Powers Until Finally They Find Rooms Where Each Of Them Are Used In Epic Sequences That Make The Game Feel Like A Mix Of Platform Action And Pace.

The Combination Of These Skills Is Difficult And Resulted In A Large Number Of Dead Princes. Fortunately Forgotten Sands Brings The Ability To Go Back In Time, Giving Me A Second Chance (And Sometimes Fifth Or Sixth) Success. But This Is Not The Endless Attempts Of The Last POP Game, Either, As The Player Has Time To A Limited Number Of Attempts (Which Are Filled By Finding The Blue Orbs In Vases Or Fallen Enemies). If You Run Out Of Attempts, You Return To Your Last Checkpoint (Which Are Quite Regular), Defeating Forgotten Sands The Perfect Balance Between Risk And Reward. There Is Nothing Sweeter Than Filling A Challenge Without The Use Of Attempts, Or Better Yet, Spend When You Are On Your Last Test. After All, If There's Nothing To Lose, Nothing To Risk, Where's The Fun?

The Platform And Immediately Gratifying, But The Fight Takes A While To Become A Useful Part Of The Game. The First Enemies Are Really Annoying To Fight And Fight Amounts To Little More Than Button Mashing. Later, However, When I Had A Series Of Powers And A Good Mix Of Enemies To Fight, Fight Became A Totally Different Beast.


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Like Many Other Games Before It, Forgotten Sands Has An Experience System. Killing Enemies Recounts The Experience Then Transmits A Skill Tree. During The Game, The Prince Get The Powers That Temporary Invincibility, An AOE Knock-Down, Or The Possibility Of Leaving A Trail Of Fire In Its Wake. These Powers Use The Same Resource As The Ability To Go Back In Time, So The Option To Use In Battle Becomes A Matter Much More In The Final Game When He Was Fucking Much. Best Of Powers, However, Is That They Are Very Fun To Mix With Your Normal Attacks - So Much So That They Are Interesting Enough To Effectively Fight Makes Me Want To Play The Game Modes Challenge, In Which You Fight Waves Of Enemies In A Short Period Of Time.

Whereas The Combat Sequences And Acrobatic Forgotten Sands Are, In Many Respects, For Example In The Fantastic Sands Of Time, History And The Visual Effects Of The Game Are Below. The Plot Is Fairly Predictable And The Characters (Outside Government) Are Forgettable. Similarly, The Visual Effects Of The Game, Something I Have Not Really Noticed That Normally Everywhere. Sometimes The Game Looks Pretty Fantastic, With Lots Of Dynamic Lighting And A Wide Range Of Colors And Other Times, The Game Is Boring And Outdated. It's A Shame, Really, Because If The Story And The Look Of The Game Could Also Be Improved As It Was In Sands Of Time, Prince Of Persia 2010 Could Be A Game That People Remembered Fondly As Its Predecessor. But Buyer Beware: If You Are In What You Hear And Want To Pick It Up To Your Pc, Just Know That This Game Will Requires You To Be Online At All Times While You Play. Check The Requirements Before Buying DRM.

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Game Information

Developer(s): Ubisoft Montreal, Ubisoft Quebec, Ubisoft Singapore, Ubisoft Casablanca
Publisher(s): Jean-Christophe Guyot
Producer(s): Graeme Jennings
Programmers(s): Alain Dessureaux
Writer(s): Ceri Young
Composer(s): Xbox 360, Playstation 3, Microsoft Windows, Wii, NDS, PSP
Series: Prince Of Persia
Engine: Avil/Jade
Platform(s): Playstation 3, Xbox 360, Wii, Microsoft Windows, Nintendo DS, PlayStation Portable
Release Date(s): Xbox 360, Playstation 3, Wii, Nintendo DS, PlayStation Portable (May 18, 2010 | May 20, 2010) Microsoft Windows (June 12, 2010)
Genre(s): Action-Adventure, Platformer, Hack And Slash
Mode(s): Single-Player
Distribution: DVD, Download

Minimum System Requirements

Operating System: Windows XP, Windows Vista Or Windows 7
CPU: Intel Core 2 Duo 1.8 GHz Or AMD Athlon 64 X2 2.4 Ghz
Memory: 1.5 GB For Windows XP; 2 GB For Windows Vista And Windows 7
Hard Drive: 8 GB Of Free Space
Graphics Hardware: 256 MB Video Memory With Pixel Shader 3.0 Or Higher
Sound Hardware: Sound Card Supporting DirectX 9 And 5.1 Surround Sound
Network: 128 Kbps Broadband Internet Connection
Input Device(s): Keyboard And Mouse, Gamepad

Game Trailer


How To Install

Install Notes:

1: Mount Or Burn It
2: Install
3: Coppy The Content From SKIDROW Folder On The DVD To Your Installation Directory And Overwrite
4: Play & Enjoy

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Wednesday, 30 April 2014

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Project IGI: I'm Going In

IGI - I'm Going In (Review)

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Realistic Shooters Seem To Be A Little More Popular In The Minds Of Developers Lately. See What We Have On The Table, Swat 3, Rainbow Six, Land Warrior And Now We Have Project IGI: I'm Going. If The Title Of The Game Does Not Warn You Now, You're Probably Wishing He'd Thought It Was Before It Fell $35-45. IGI Is A Mix Of A Game Halfway Between A Game Of Realistic Gunfire And Roar Arcadey Against Some Of The Most Stupid Ever To Walk On Their PC Screens Terrorists. Again, We Have A Game That Puts Us Back In The Same Territory That We Are Very Comfortable With The Fps Genre. In Other Words, It's The Same Old Story.

Therefore, IGI, You Take Control Of A Good Cool Boy From England Who Nearly Kicks Ass And Takes The Name, Even If It Appears That Someone Can Punch A Hole In Without Much Effort. Is Supposed To Be A Clever Little Bastage Can Enter And Exit The Difficulty Of Good Style And Wiser Person. But To My Surprise, Almost All Missions Were Found In A Bloodbath Without Much Sneaking Involved. In Fact, You Can Just Sneak Around So Far. There Comes A Time When It Really Just Depends On You And Take Everything That Moves To Get Past Some Of The Most Difficult Missions. It Would Be Bad, Attacking The Bases Of The Biggest Terrorist, But Fortunately, These Terrorists Are Incredibly Stupid, But I Go Into Detail About That In A Second.

Missions Are Set Up As Such ... Is Given A Presentation Showing The Points Of Interest And Then Fell A Little Short Of The Target In A Kind Of Stealth Helicopter That No One In The Neighborhood Seems To Notice Or Care Except For A Mission. So There You Are, You Are Allowed To Fall Into The Fray With Only Your Wits. Well, There Are Weapons Too And You Can Leave Your Mind At Home, You Will Not Find Anything Too Hard Mentally Here. The Challenge Comes In Trying To Not Get Shot By One Of The Most Accurate I've Ever Seen Enemies. As Long As You Will Asegures That His Back Is To You, You'll Be Fine. The AI ​Is So Stupid, You Feel That You Could Use The "Tap On The Shoulder And Next To Them While They Look The Other Way" Things You Used To Use In The Second Year Of Trick Your Friends. Of Course, Why Just Do When You Can Stab Him In The Neck And Have A Shiny New Weapon? But If You Do Not Accidentally Get Into Your Line Of Sight, There Is A Good Chance That You Will Be Shot.

Their Missions, With A Couple Of Exceptions Relate To The Infiltration Of A Base (AKA Kill Everyone There) And Find Someone Or A Computer Or Something To That Effect. So, More Or Less, Will Have To Run The Database, Find A Way And Kill The People Who Keep This To Get Where You Need To Go. And If You Have A Sniper Rifle, Which Can Be Very Funny, Even If The AI's Stupidity Shown. So Take A Shot At Close Range With A Shotgun To Kill An Enemy. Fun Things Right? Of Course, I Guess, Especially Since The Guy Who Seemed To Have A Nice Conversation With The Objective Is Always To Have This Conversation, Even If It Is Covered In The Brains Of His Friend. "Ya Hear That, Bob?"

There Was An Attempt To Make The Semi IA - Smart, But It Was A Very Sad Attempt. If You Miss Or Hit An Enemy Near One, You Could Fall Into A Prone Position. But In Seconds, Even If You Are Still Trying To Shoot In Soil. They Forgot To Teach These Kids The Cover Of  "Duck And Cover". If You Miss A Guy With The Sniper Rifle, You Will Look Back And Forth Trying To Figure Out If A Huge Bee Just Zooming Past And Then Move On, Even If The Bee Was Able To Poke A Hole In The Chest His Friend. Do You Think If A Shooting Death And Heard Screams AK Base Tended To Be A Little More Alert With Some Soldiers Sent To Investigate The Area. But The Sounds Of The Weapons Do Not Move In This World, Should Be Next To The Barracks Pistol Shot To Perform Backup.

And Then There's The Pathfinding. Ugh. How Long Have Guards Run Right In Front Of Me Just To Give About Fifty Feet From Me And Then Aim To Shoot. A Lot. Mostly Because I Could Not Beat Before Turned Because Of Some Raw Frame Rates Suck For Aiming. If Someone Manages To Trigger An Alarm, You Should Also Know That The Guards Make A B - Online For Your Position, No Matter How They Come. No Start With Research Or Something, Just Find You And Push You Until You Die.

You Take Damage Almost As Fast As Their Enemies Do, You Have To Think Fast And Aim Well When It Comes To An Absolute Match. Once You Get A Lock On You, You're Dead. I Had A Fairly Large Collection Of Screen Of Death I Will Catch Up, But Due To Time Shrink. And The Sad Death So Much? There Is No Middle -mission Save Function. Not As Bad With This Game, Except In A Few Places, But Really, Why Not At Least Put In A Feature Where Players Can Win Once A Mission Or Something.

Apart From The Design Of The Boring And Terrible AI Mission, The Game Is Not Really Terrible. It's Really Fucking Average. The Graphics Are Decent, But The Frame Rate Can Really Be A Problem. Running The Game On A Powerful Machine With A Geforce 2 And 256 Mb Of Ram, The Game Was Still Running Slowly. This Could Quite Possibly Be Because The Game Is Running In A Press Flight Simulation Modified Engine. The Reason I Used Was The Ability To Generate Large Amounts Of Land. It Does Pretty Well, But I Can Not Say It Was Really That Impressive So I Did. Engine Land Warrior Did A Much Better Job With Much Less Unequal.

The Sound Was Very Average. That's All There Is To Say About That Really. The Sounds Are Not Bad, But Certainly Not Tried Hard To Be Very Realistic. I Did Not Hear The Echoes Through The Mountain Scenery To Shoot Guns, Missiles Are Playing On The Floor, Growling Death Were Pretty Boring And Really ... Everything Was Fine.

But Then This Is Really Where This Game Is. Amid The Fair Okays. It Is Excessively Average Except For The AI, Which Is Extremely Poor. Cold As Being Able To Shoot Through The Wood, With Binoculars Pointing Fresh Enemies And A Satellite Map Of The Area That Allows You To Plan Its Mission To Improve Things Not Compensate For The Lack Of Fun. There Are Many More Interesting Fps Out There That You Can Enjoy For The Same Price. With 14 Missions And No Multiplayer Support, This Game Will Last As Long As You Can Take Having To Run Through The Missions Again And Again.


Information

Release Date: Dec 15, 2000
Genre: Action
Publisher: Eidos Interactive
Developers: Innerloop,Nixxes Software BV


Minimum Requirements

Win 95/98
PII 300
64MB RAM
3D Accelerated Card W/ 8MB RAM
4x CD-ROM
500MB Hard Drive Space

Supported Functions

Number Of Players: 1
Memory Card

Screenshots

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Tuesday, 29 April 2014

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IGI 2 - Covert Strike

About This Game

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Ex-Soldier SAS David Jones Is Once Again A Man With A Mission: To Infiltrate Key Airbases, Harbors And Secret Government Installations Spread Across Russia, Libya And China. Set Soon After The Original Project Igi, This Game First Person Shooter Key Characters Reminiscent Of The First Part And Places Them In New Situations And Locations. Throughout Three Linked Campaigns, Jones Continues To Rely On Stealth, Rather Than Firepower, To Penetrate And Destroy The Enemy. Skillful And Prudent Tactics Are The Name Of The Game.

Information

Genre: First-Person Shooter
Publisher: Codemasters
Developer: Innerloop
Release Date: March 5, 2003

IGI 2 - Covert Strike
System Requirements

Windows: Windows 7, Windows XP, Windows Vista
RAM; 128 Mb
CPU: 450 Mhz

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IGI 3- The Mark PC Game

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Body Of U.s. Navy Officers Steve Fletcher And Mercenary Austin Hawke Rated Joins The Fight Against International Terrorism. They Are The Last Line Of Defense In Charge To Stop A Deadly Nuclear Package Before It Reaches It's Europe London. 

The Brand, Playing One Of The Two Heroes Race To Save A City Of Ten Million People From Total Destruction, Courtesy Of The Terrorists Who Have Acquired A Missile Warhead. This Is Not Exactly The Model They Were Eager - She Cuts Away. And So, The Terrorists Have Hired An Expatriate Russian Mobster, Ilya Rakov, To Deliver The Missile To A Launch Site, Which Is Near The Target. The Mark Consists Of Two Single-player Campaigns, The Full Screen Mode Separately For Fletch And Hawke. Some Missions Can Be Played As Fletch Or Hawke, And Joint Missions Often Have Different Shapes And Mission Objectives For Each Character.

Game Information

Genre: First-Person Shooter
Publisher: JoWooD Entertainment AG
Developer: T7 Games



The Mark PC Game

System Requirements

CPU: Pentium 4
Processor: 1.4 GHz
RAM: 512 MB
Video Memory: 128 MB 3D
Windows: Windows 7, Windows XP, Windows Vista.

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Part One (98.66 MB)
Part Two (98.66 MB)
Part Three      (96.96)
Password                   

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