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Dark Souls II - PC Game

Dark Souls II (Review)

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Dark Souls II Feel Like Playing Baseball With A Worn, Comfortable Glove Family, Sport Rules Have Been Slightly Modified. Those Who Fear They May Fall Off The Difficulty To Reach A Wider Audience Can Sleep Soundly Tonight. Dark Souls II Is Equally Punishing, Demanding And Ultimately Rewarding Than Its Predecessor 2011 Your Ideas For Both Single Player And Navigation Aid And Other Tantalizing In Multiplayer Are Not Always Quite Click, But Enough Do To Make Is An Exceptional Game And An Irresistible Challenge.

I Say "Almost" Because Developer From Software Has Gone A Little Too Far With A Penalty That Reduces Its Maximum HP Every Time You Die. This Can Be Overcome By Using A Human Effigy, But These Items Are Few And Far Between In The First Half Of The Season. Although I Found It Frustrating, Definitely A Hardcore Option, Because Little Stifled My Desire To Explore The World With The Fear Of Being Punished Too Harshly For Failure. Of Course, This System Is Similar To The Way It Was In The Souls Of Demons, But I'm A Much Bigger Fan Of What The Initial Darkness Implemented.

But I Pushed Through And Was Rewarded For It, Because The Vast And Diverse World Of Dark Souls II Seems To Be Ripe For Exploration Non - Linear. One Of My Favorite Items Here Is That Always Has At Least A Handful Of Different Routes Around The World At Your Disposal. Jammed Full Of Armed Marauders Haunted Spring Fire? Well, You Can Work Your Way Into A Pit And Found A Tomb Full Of Rats Speakers. You Can Not Go Past A Particularly Difficult Boss? Maybe Go The Other Way To The Shaded Woods Again, And Again Once It Has Stabilized.
Drangelic The World Is Huge And Filled With A Variety Of Different Places. You Will Travel Between Kingdoms Crumbling Sea Marsh Layers With Thick Layers Of Poison That Looks Like The Bowels Of Hell Itself. While The Variety Of Places To Fight And Explore Is Large, The World Of Dark Souls Ii Lacks A Cohesiveness That Was Present In The Original. 2011 Representation Lordran Felt It Was Logical In A Geographical Sense - No Matter How Great The Fit Obtained, It Appeared Naturally. With The Variety Here And The Ability To Travel On A Whim Fast, Dark Souls II Is More Like A Large Collection Of Unique Plants Of The Natural World.
Despite This Schism, It Is Certainly A World Looking Nice. Engine Update Dark Souls II Focuses On The Role Of Lighting In Exploration. The Game Looks Beautiful When You Are Roaming Around The Outside In A Naturally Lit Area, Or Carry Around A Torch. In Any Fire, You Can Choose To Remove Your Shield To Light A Torch. Not Only Has A Flame To Light The Dark Corners Hand, But Some Enemies Cringe Before His Birth. A Choice Made As Visible Impact Is Fresh, But Curiously, The Torch Creates A Strange Compromise. Want To Play It Safe And Use A Shield Or Risk Death And Create A More Visually Interesting Experience?
But These Puzzles Lighting Not Taken Away From What It's Like To Play Dark Souls II. It Is Based On The Challenge, The Scope And The Mystery Of The Origin Of So Many Amazing Ways. While It Looks Great On 360 And PS3, Which Is Particularly Beautiful In The PC. Improved Textures, Lighting And Environmental Effects Such As Light Wind Caresses The Grass Way It One Of The Most Visually Impressive Games I've Played.


One Of The Biggest Changes In The Way The World Works Is The Fast Travel System Expanded. While Quick Tour Available At The Original, Do Not Unlock Until More Than Half . In Dark Souls II, Fast Travel Between A Fire That You Lit Is Unlocked Right From The Start. I Can Not Stress How Wonderful It Is To Be Able To Jump Around The Map At Your Leisure. The Only Place That Is Counter Productive Is When You Have To Warp To The Center, When You Want To Exchange Souls For Updates Statistics. This Irritating And Unnecessary Step Leads To A Lot Of Wasted Time. Some Might Like The Fact That It Feels Like A Return To The Configuration Of The Souls Of The Original Demon, But It Really Felt Like One Of Those "Two Steps Forward, One Step Back." Part Of This Problem Is Mitigated PC Where Loading Times Are Considerably Shorter Than The 360 And PS3, But The Heart Of The Problem Still Exists On All Three Platforms.
Oh And Do Not Forget How Bad The Speed Of Return To The Original When Entered Blighttown? Dark Souls II Operates At A Constant 30 Frames Per Second For The Entire Campaign Without Any Problems, Or 60 On The PC. Even In Areas Full Of Enemies And Environmental Interactions, The Game Never Slows Down, Which Means That You Never Have A Culprit For "You Died" Screen Than You.



Link With Other Players Online Changes The Dynamics Of The Game In Very Interesting And Exciting New Ways. Dark Souls II Uses The Same Excellent Base To Choose Whether To Invade Other Players Games And Hanging Out With Nightmares, Or Take The Holy Path And Help In Difficult Battles.
The Paper Also Expands Partnerships And A Good Use For Multiplayer Is. For Example, Membership In The Rat Covenant Gave Me Within An Ancient Tomb, Including Control Of Where To Place The Pools Of Poison, Enemies, Rats And Other Traps Hidden Covenant Not The Next Player Passes Rat Treatment. Think Tecmo Deception And You're Close Enough To The New Dynamic Created By From Software. This Is A Very Satisfying Way To Express My Temper Interior.


 Fighting This Time Is Similar To The Original - A Strong Emphasis On Patience, Learning The Enemy Said, And Be Able To Block Or Dodge A Moment Notice. Minor Changes Are Present - The Magic Feel A Bit Underpowered This Time And The Time Needed To Prepare Feels Tighter - But The Fight Everyone Is Always A Rewarding Experience. Each Encounter Is A Miniature Puzzle Himself And Enemies In Dark Souls II Are Some Of The Same Things For Their Sweet Produced. Knights Can Protect And Parry With Serious Challenges In The Early Game With Mummified Effectiveness. Massive Armored Turtle Slow Clap To You With The Threat, Forcing Them To Use Their Agility To Fight His Brute Strength. And The Giant Trolls With Small Creatures Placed On The Amount Needed To Maintain Distance And Quick Strikes Calculated. It Is Full Of Challenges And Variety.
Emblematic Patterns Also Provide A Lot Of Memorable Moments Of Pain And Regret That Eventually Turn Into Triumph. Were Not The Same Impact As The Original Dark Souls, But To Be Honest, It's Probably Because I Was Expecting This Kind Of Challenge I Would Throw. Certainly There Are Soloists. The Knight Of The Mirror, For Example, Is A Very Tough Battle In A Magnificent Tower And Offers Some Great Applications And Exciting Multiplayer New Game Plus. They Are Fantastic Surprises I Will Not Spoil It For You.


Game Information

Developer(s): From Software
Publisher(s): JP From Software, ww Namco Bandai Games
Director(s): Tomohiro Shibuya, Yui Tanimura
Programmer(s): Yoshitaka Suzuki (Lead Programmer)
Composer(s): Motoi Sakuraba, Yuka Kitamura
Engine: Havok (Physics)
Platform(s): PlayStation 3, Xbox 360, Microsoft Windows
Release Date(s): Playstation 3 & Xbox 360 (NA March 11, 2014 | JP March 13, 2014 | PAL March 14, 2014)
Genre(s): Action Role-Playing
Mode(s): Single Player, Multiplayer
Distribution: Optical Disc, Download

Minimum Requirements

Operating System: Windows Vista SP2, Windows 7 SP1, Windows 8
Processor: AMD Phenom II X2 555 3.2Ghz Or Intel Pentium Core 2 Duo E8500 3.17Ghz
Memory: 2GB RAM
Graphics: NVIDIA GeForce 9600GT, ATI Radeon HD 5870
DirectX: Version 10
Hard Drive: 12 GB Available Space

How To Install:

After Downloading The Game:
Open Part 1 (Executable File)
  • Choose Location
  • Click Install
  • Wait Until The Install Is Done
  • Play Game From Your Desktop


Note: This Version Of Game Is Already Cracked - Just Install And Play.

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